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Notes for DH2650 Game Design Final Presentation Dec 07, 2017

Notes on Other Teams

As I have to leave the presentation session early for my lab class, here is the notes on games I had watched:

KamiClones - The platform puzzle game that can be passed on character’s dead bodies

Arrrr - The real-life model(figure) based AR chess game

B.A.M. - The battle arena game manager game

Notes on Our Game

Finally it’s the turn for TIMELAPSE!

The level is still too hard for all classmates, even for my teammates, but pretty basic for myself. So maybe still lack more efforts on the difficulty control.

Björn commented that the game fulfilled our quality target.

And here’s the video of the live show!

So bad that the damage of the player seems to be double, due to a critical bug allowing the player to attack off-beat (although the damage multiplier will be reset).

Summary

It’s a pity that I cannot go through the whole presentation session (because of my presentation in another lab class), so there is few games I’m interested in that I’m not possible to watch their final show off. Also, I was too concentrated on the game development, so it would be a great effort for me to update all things about the game design and the course after this day.

Best team ever!

December 7, 2017

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